Coverart for item
The Resource 60 ready-to-use coding projects, edited by Ellyssa Kroski

60 ready-to-use coding projects, edited by Ellyssa Kroski

Label
60 ready-to-use coding projects
Title
60 ready-to-use coding projects
Statement of responsibility
edited by Ellyssa Kroski
Title variation
Sixty ready-to-use coding projects
Contributor
Editor
Subject
Language
eng
Summary
"This book provides 60 ready-to-use coding projects that can be implemented in libraries"--
Assigning source
Provided by publisher
Cataloging source
DLC
Illustrations
illustrations
Index
index present
Language note
Text in English
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorName
Kroski, Ellyssa
http://library.link/vocab/subjectName
  • Libraries
  • Computer programming
  • Computer literacy
  • Computer literacy
  • Computer programming
  • Libraries
  • United States
Label
60 ready-to-use coding projects, edited by Ellyssa Kroski
Instantiates
Publication
Copyright
Bibliography note
Includes bibliographical references (pages 389-390) and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Coding storytime for families
  • Kristine Techavanich
  • Using Spheros to retell a story
  • Sharon McCubbins
  • Demonstrating characterization with ScratchJr
  • Sharon McCubbins
  • Computational thinking in storytime: robots
  • Claudia Haines
  • Pattern play: analog activities to explore patterns with preschoolers and families
  • Paula Langsam
  • Programs for kids (ages 3-7). Make your own cartoon with PBS Kids ScratchJr
  • Mazes and games: how to integrate algorithm design with analog preschool and family activities
  • Paula Langsam and Amy Steinbauer
  • Program the human robot: decomposition activities for preschoolers and families
  • Paula Langsam
  • IF you can imagine it, THEN you can code it: mini-stories with Dash robotics
  • Alessandra Affinito
  • Tell me a story with ScratchJr
  • Lisa O'Shaughnessy
  • Storytime coding
  • Marissa Guidara
  • Joanna Schofield
  • TechTacular
  • Marissa Guidara
  • Bee-Bot Bowling
  • Marissa Guidara
  • Preschool coding: how to teach coding to children
  • Katie Clausen
  • Screen-free coding for preschoolers
  • Katie Clausen
  • Great books for teaching coding to preschoolers
  • Katie Clausen
  • Before you plug in, analog games to play with young children: story mapping
  • Coding stations in a K-3 school library
  • Danielle Arnold
  • Integrate picture books to teach computational thinking skills
  • Danielle Arnold
  • Stacy Hurt
  • Before you plug in, analog games to play with young children: the human robot
  • Stacy Hurt
  • Mommy and me coding: learning coding concepts together with Code-a-Pillar
  • Bianca Rivera
  • Program a SUPER number guessing game with Python
  • Connor McNamara
  • Coding music with exceptional learners: mission possible
  • Melanie Toran
  • Build an automated puppet with Arduino
  • Jamie Bair
  • Coding camp for tweens
  • Annamarie Carlson
  • Beginner video game coding and design
  • Annamarie Carlson
  • Programs for tweens (ages 8-12). Scratch coding for tweens: creating cartoons
  • Outreach programming with robots and coding
  • Annamarie Carlson
  • Scratch art: create and animate characters using Scratch
  • Mary Carrier
  • Program A-mazing Finch Robots with Scratch
  • Mary Carrier
  • A crash course in robotics
  • Loren McClain
  • Unstructured learning: using drop-in technology programs to engage more patrons and support learning through play
  • Julia Clark
  • Karlene Tura Clark
  • Choose your own adventure: bring coding to life with interactive storytelling
  • Kaitlin Frick and Grace Zell
  • LEGO Sumobots: programming robots with LEGO MINDSTORMS
  • Chad Clark
  • Digital dress-up: creating drag-and-drop games in Scratch
  • Olivia Horvath
  • Remix a meme using Scratch
  • Olivia Horvath
  • Using Bloxels to teach storytelling and video game design
  • Danielle Arnold
  • Bring your LEGOs to life with LEGO Education WeDo
  • How to give successful coding workshops for ages 8-12
  • Karima Kafif
  • Joanna Schofield
  • Program a Mad Libs game with Python
  • Connor McNamara
  • Program a number guessing game with Python
  • Connor McNamara
  • Program a Scratch guessing machine
  • David Vance
  • Use HTML, JavaScript, and CSS to create an interactive online Greet-Bot 3000
  • David Vance
  • Player ready: making your first video game
  • Loren McClain
  • Partners in technology: how to create a successful technology mentorship program
  • Julia Clark
  • Walk through my world: create a virtual reality digital world
  • Lisa O'Shaughnessy
  • Programs for young adults (ages 13-18). Form a Hacker Club and Hacker Club Jr.
  • Living in fairyland: explore fairy tales with VR technology
  • Lisa O'Shaughnessy
  • Create and choreograph original music videos
  • Jessica Franco and Emily Sheehan
  • After Scratch: connecting teen patrons with next steps
  • Olivia Horvath
  • Programming stories: how to animate with code
  • Austin Olney
  • Jessica Franco and Emily Sheehan
  • Host a teen and tween app development camp in your library
  • Jessica Franco and Emily Sheehan
  • Host an escape room with a robotic twist
  • Joanna Schofield
  • Advancing beyond Scratch to text-based coding with Pencil Code
  • Jamie Bair
  • Programs for adults. Scratch coding for adults: creating a collectible game
  • Karlene Tura Clark
  • Learn with Lynda.com: an introduction to JavaScript
  • Joanna Schofield
  • Meetup.com and libraries: programming partnerships to teach adults
  • Esther Jackson and Rashad Bell
  • MakeCode with Circuit Playground Express: physical computing for adults
  • Chad Clark
  • Creating circulating collections. Rotating kits for easy STEM programming
  • Kelsey Hughes
  • Creating a tech-related circulating collection
  • Michael P. Sauers
Dimensions
23 cm
Extent
xxi, 410 pages
Isbn
9780838918722
Lccn
2019029389
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
System control number
  • (OCoLC)on1114282999
  • (OCoLC)1114282999
Label
60 ready-to-use coding projects, edited by Ellyssa Kroski
Publication
Copyright
Bibliography note
Includes bibliographical references (pages 389-390) and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Coding storytime for families
  • Kristine Techavanich
  • Using Spheros to retell a story
  • Sharon McCubbins
  • Demonstrating characterization with ScratchJr
  • Sharon McCubbins
  • Computational thinking in storytime: robots
  • Claudia Haines
  • Pattern play: analog activities to explore patterns with preschoolers and families
  • Paula Langsam
  • Programs for kids (ages 3-7). Make your own cartoon with PBS Kids ScratchJr
  • Mazes and games: how to integrate algorithm design with analog preschool and family activities
  • Paula Langsam and Amy Steinbauer
  • Program the human robot: decomposition activities for preschoolers and families
  • Paula Langsam
  • IF you can imagine it, THEN you can code it: mini-stories with Dash robotics
  • Alessandra Affinito
  • Tell me a story with ScratchJr
  • Lisa O'Shaughnessy
  • Storytime coding
  • Marissa Guidara
  • Joanna Schofield
  • TechTacular
  • Marissa Guidara
  • Bee-Bot Bowling
  • Marissa Guidara
  • Preschool coding: how to teach coding to children
  • Katie Clausen
  • Screen-free coding for preschoolers
  • Katie Clausen
  • Great books for teaching coding to preschoolers
  • Katie Clausen
  • Before you plug in, analog games to play with young children: story mapping
  • Coding stations in a K-3 school library
  • Danielle Arnold
  • Integrate picture books to teach computational thinking skills
  • Danielle Arnold
  • Stacy Hurt
  • Before you plug in, analog games to play with young children: the human robot
  • Stacy Hurt
  • Mommy and me coding: learning coding concepts together with Code-a-Pillar
  • Bianca Rivera
  • Program a SUPER number guessing game with Python
  • Connor McNamara
  • Coding music with exceptional learners: mission possible
  • Melanie Toran
  • Build an automated puppet with Arduino
  • Jamie Bair
  • Coding camp for tweens
  • Annamarie Carlson
  • Beginner video game coding and design
  • Annamarie Carlson
  • Programs for tweens (ages 8-12). Scratch coding for tweens: creating cartoons
  • Outreach programming with robots and coding
  • Annamarie Carlson
  • Scratch art: create and animate characters using Scratch
  • Mary Carrier
  • Program A-mazing Finch Robots with Scratch
  • Mary Carrier
  • A crash course in robotics
  • Loren McClain
  • Unstructured learning: using drop-in technology programs to engage more patrons and support learning through play
  • Julia Clark
  • Karlene Tura Clark
  • Choose your own adventure: bring coding to life with interactive storytelling
  • Kaitlin Frick and Grace Zell
  • LEGO Sumobots: programming robots with LEGO MINDSTORMS
  • Chad Clark
  • Digital dress-up: creating drag-and-drop games in Scratch
  • Olivia Horvath
  • Remix a meme using Scratch
  • Olivia Horvath
  • Using Bloxels to teach storytelling and video game design
  • Danielle Arnold
  • Bring your LEGOs to life with LEGO Education WeDo
  • How to give successful coding workshops for ages 8-12
  • Karima Kafif
  • Joanna Schofield
  • Program a Mad Libs game with Python
  • Connor McNamara
  • Program a number guessing game with Python
  • Connor McNamara
  • Program a Scratch guessing machine
  • David Vance
  • Use HTML, JavaScript, and CSS to create an interactive online Greet-Bot 3000
  • David Vance
  • Player ready: making your first video game
  • Loren McClain
  • Partners in technology: how to create a successful technology mentorship program
  • Julia Clark
  • Walk through my world: create a virtual reality digital world
  • Lisa O'Shaughnessy
  • Programs for young adults (ages 13-18). Form a Hacker Club and Hacker Club Jr.
  • Living in fairyland: explore fairy tales with VR technology
  • Lisa O'Shaughnessy
  • Create and choreograph original music videos
  • Jessica Franco and Emily Sheehan
  • After Scratch: connecting teen patrons with next steps
  • Olivia Horvath
  • Programming stories: how to animate with code
  • Austin Olney
  • Jessica Franco and Emily Sheehan
  • Host a teen and tween app development camp in your library
  • Jessica Franco and Emily Sheehan
  • Host an escape room with a robotic twist
  • Joanna Schofield
  • Advancing beyond Scratch to text-based coding with Pencil Code
  • Jamie Bair
  • Programs for adults. Scratch coding for adults: creating a collectible game
  • Karlene Tura Clark
  • Learn with Lynda.com: an introduction to JavaScript
  • Joanna Schofield
  • Meetup.com and libraries: programming partnerships to teach adults
  • Esther Jackson and Rashad Bell
  • MakeCode with Circuit Playground Express: physical computing for adults
  • Chad Clark
  • Creating circulating collections. Rotating kits for easy STEM programming
  • Kelsey Hughes
  • Creating a tech-related circulating collection
  • Michael P. Sauers
Dimensions
23 cm
Extent
xxi, 410 pages
Isbn
9780838918722
Lccn
2019029389
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
System control number
  • (OCoLC)on1114282999
  • (OCoLC)1114282999

Library Locations

    • Columbus Public LibraryBorrow it
      3000 Macon Road, Columbus, GA, 31906, US
      32.4769285 -84.9441
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